When I first encounter the goblin army, I have no choice but to fight them, which automatically puts a bad taste in my mouth because they tried to kill me. Then even if I ignore my vengeful desires and free their friend, a group still attacks me. That encounter is okay since it is just infighting that I would imagine happens in most goblin camps. Then when I finally get to meet the leaders they are all accusatory and want to kill me unless I pass a series of checks that aren't required from the tiefling side of the mission. I feel like it is extremely hard to justify wanting to join them when they have offered me nothing other than violence and mistrust. They don't even have an offer to help with the tadpole, unlike the druids.
I think this can be fixed with an extra encounter before getting to the grove that provides us the option to help 'scout' the grove. Maybe the Drow, who we know watched us fall from the ship, sends a minion with an offer: Help her and she will teach us how to unlock the secrets of the tadpole. She has sent a group of her most useless fodder to test the defenses of the grove, and wants you to 'help' the grove to get inside as a double-agent and free her scout. If we make that agreement, we can still choose to betray her later, but at least in the beginning we have a reason to join. The promise of power is a strong motivator for the evil character of all flavors.
t.
I support the author's opinion, it is true. Many did not even know that there was such an opportunity, and who supported the goblins could not answer the question "why" except "I liked this sexy Drow, and for her sake I staged genocide without meaning"
This is, of course, a good reason too. But serve it prettier and wider
