Originally Posted by Makeshift
Originally Posted by Hyuponia
Right now you pretty much HAVE to long rest between most encounters involving 3 or more enemies and the action economy isn't already in your favor because of how 5e treats combat momentum.


Really? I'm on my way to the goblin camp (Did pretty much everything on the eastern side of the map + tiefling camp + Harpies) and I've now rested once. I rested, not because I needed to, but because I wanted to see what would happen.
I've basically been able to keep magic use limited to cantrips and scrolls. I still had most of my spell slots available. Both wizards also still had their Arcane recovery ability. Basically I could've gone on a while longer, I still have more then enough scrolls and shenanigans in my pockets! Doubt I'll ever need to use spells slots the way this game's going!

+1 on your initial critiques though. I've been doing my fair share of moaning about the state of Cantrips and surfaces (especially those created by cantrips).


My initial example comes from trying not to utilize any of the stuff I at least personally consider Divinity fluff, like the special arrows, overabundance of bombs, scrolls, and surfaces effects outside of my spell slots (If I can help to avoid them at all). It quickly becomes clear (at least to me anyway) that they balanced this like they would their more campy high fantasy romps and that doesn't play nice with vanilla 5e at all. We've gone from the instant rest mechanic + full heal every few second GCD economy to a limited charge healing economy while taking more or less the same damage you would expect from one of Larian's games.

These guys NEED to sit in with an Adventurer's League I think and get an idea of how a normal game goes at different levels of play.