Rather than being rid of the dice rolls entirely, they should really rebalance the RNG on the dice rolls.
Any fan of a strategy rpg can tell you that what IS random and what FEELS random to a player is actually very different.
There are two big factors. 1) The average person subconciously balances stats and makes illogical calculations in their head before they roll the dice. If they have the know how, they might conciously adjust, but you'd be surprised what the subconscious mind can do to our mental math. 2) People are used to irl dice, which themselves aren't actually as random as assumed. Yet the odds of dice are what many are conditioned to view as random and thereby, divergence from this in RNG feels off.
As of now, the dice really do feel off, according to the accounts of multiple players I've seen on this forum, on Twitter and friends I've spoken to about the game, most find themselves getting uneven odds, rolling the same number repeatedly, over-and-over or just the same range of numbers with few to no expecptions. I do not believe Larian is using actual randomness based on these results; but they are not replicating that falsified sweet spot of cathartic "randomness" irl dice and some other games manage to hit.
My other suggestion might be that Larian preview the minimum number a dice must hit in order to succeed BEFORE the player commits to a course of action. Random example with deeply exaggerated numbers: if I take a special wisdom roll, knowing I have relatively high wisdom and find it's a 15 min that I've committed to and I lose I'm gonna feel fairly cheated out of other options I found appealing (and that might have had better odds, but I'll never know). Vs. if that says I must roll 5 and I lose it's a shrug off, "can't win them all" scenario, but I still feel confident I was making the right choice given the info and the character I play. Allowing the player to make more informed decisions can make the result more satisfying regardless of the adjustments made to rolls. Players should be able to tell apart and consent to high risk vs low risk rolls to foster a sense of agency.
Last edited by Anam; 14/10/20 06:21 PM.