Originally Posted by Ramien

But the druids are explicitly not your only means of survival, or even a guaranteed one. You've got Raphael, you've got the githyanki crèche, if you talk to the goblin in the druid camp, you'll have information on the goblin healer there... I haven't tried going evil yet because I have a hard time bringing myself to do that, but part of me wishes it were possible to evacuate the tieflings and the one or two actually sympathetic druids, then let the goblins go play.


- Alright, there's the Cambion who makes vague promises about healing in exchange for your soul. That is a bad deal (and for some reason my Warlock couldn't even go "already spoken for I'm afraid"), especially since you've already been told that there is a Druid healer who can fix you without any soul selling. Don't get me wrong, I'm not saying this isn't an option but as an alternative to a straight rescue mission this is pretty far down the list of "viable solutions".

- The creché seems a bit of a vague promise too but it's true that if you believe in Lae'zel and ignore the insight checks the game makes when you talk about the creché, that is supposedly an option.

- As for Princess Gut (the goblin healer), she does seem to be an option. I didn't actually try out her healing option because she did such a lovely setup of letting me assassinate her that I couldn't let go to waste. I'm guessing she's not actually able to heal you, like the Hag, but I'll have to try it out.

I guess I'll rephrase my point a bit:
The game flow directs you straight to the Druid Grove where multiple sources strongly indicate that Halsin, an Archdruid, can fix you up, no problem. It's the closest thing you have to a guarantee that someone can prevent you from losing your self and turning into a Mind Flayer without selling your soul and as far as adventuring jobs go, it doesn't really seem like that big a thing: "Go to goblin camp, rescue guy, come back and get fixed, done".
I'd say that mostly anyone not-crazy and non-suicidal needs some pretty strong motivation to discard that option, certainly a lot stronger than "hey I sense you're also a True Soul, go fuck up the Druids"

My argument isn't that "there are no evil options", its that the evil options seem estremely vague and underdeveloped compared to what is obviously the default questline of "go save Halsin"

Last edited by Khorvale; 14/10/20 06:29 PM.