Originally Posted by Khorvale
Originally Posted by OneManArmy
Originally Posted by benbaxter


When I first encounter the goblin army, I have no choice but to fight them, which automatically puts a bad taste in my mouth because they tried to kill me. Then even if I ignore my vengeful desires and free their friend, a group still attacks me. That encounter is okay since it is just infighting that I would imagine happens in most goblin camps. Then when I finally get to meet the leaders they are all accusatory and want to kill me unless I pass a series of checks that aren't required from the tiefling side of the mission. I feel like it is extremely hard to justify wanting to join them when they have offered me nothing other than violence and mistrust. They don't even have an offer to help with the tadpole, unlike the druids.

I think this can be fixed with an extra encounter before getting to the grove that provides us the option to help 'scout' the grove. Maybe the Drow, who we know watched us fall from the ship, sends a minion with an offer: Help her and she will teach us how to unlock the secrets of the tadpole. She has sent a group of her most useless fodder to test the defenses of the grove, and wants you to 'help' the grove to get inside as a double-agent and free her scout. If we make that agreement, we can still choose to betray her later, but at least in the beginning we have a reason to join. The promise of power is a strong motivator for the evil character of all flavors.
t.


I support the author's opinion, it is true. Many did not even know that there was such an opportunity, and who supported the goblins could not answer the question "why" except "I liked this sexy Drow, and for her sake I staged genocide without meaning"


I did my evil playthrough knowing that there was an option to join the True Souls at the goblin camp and the premise still felt really weak. It was basically "Hey random minion, I need you to go torture a guy and then go kill a bunch of refugees and druids for absolutely no explained reason other than we are Team Evil, k thx bye!"

I can acknowledge that lore-wise that might be more or less how a Drow priestess is going to treat you but from a game experience standpoint it felt rather underdeveloped, with very little in way or explanation or reasoning as for WHY you'd want to do that. Especially when you're arguably in a hurry to get healed by one of said Druids. The game basically presents you with the option to, completely unprompted, ask for a job murdering the guys that are your only way of survival, and you don't even get a promise of reward of any kind for it. Ridiculous laugh

As for Goblins trying to kill you, well they're Goblins, they don't have a lot of motivational depth to them really. As I see it an Evil character would probably recognize that yes, Goblins will attempt to kill you and whatnot, but you're not let that hurt your feelings and get in the way of a shot at power or whatever floats your boat. Of course, if they do it AFTER you've joined Team Evil it gets a bit weird (assuming that your association is public knowledge)




I agree on that. I was rather disappointed that the hidden final boss, the drow priestess, didn't give any special infos. Plus, the fight and her outfit was rather underwhelming.


If it's what it's takes to save the world, then the world doesn't deserves to be saved - Geralt