It seems the seed used for the RNG which determines the outcome of a dice roll is generated at the time of the dice roll. This leads to the possibility to save immediately before a certain roll. That is especially the case for dialogs. Of course you could play the game in a "soft ironman mode" by never reloading if you fail a roll but for me (and I guess many other players as well) it is simply far too tempting to do so. And it devalues dialog choices without roll that do not lead to the best outcome (but not to the worst either). There are several possible solutions to that problem: An Iron Man mode will definitely prevent save scumming but also making the game potentially unplayable if you get in a situation you cannot handle with your current level (not recommended in first playthrough). So I'd like a solution that works for first playthrough as well. So how about adding an option to use fixed seeds: By generating the seed in advance (i.e. making the roll long before the player actually makes the roll) you could render save scumming mostly useless. Of course you could still save before a dialog and change gear and use spells to change modifiers but your roll would stay the same no matter how often you try. Please consider adding such an option.