sorry for text wall
Originally Posted by Druid_NPC
Originally Posted by clavis


Yes and they will work with mindflayers and everything else the have to achieve that goal. Even Rival Houses. I mean to edit it to add in that correctness of Drow hating mind flayers. Had to do dishes and smoke. Drow hate everything, including other Drow. Yet they will work with whoever is the most likely to help them achieve their goals. Including mind flayers, as is written in several Forgotten Realms books and are canon. House Beanre is the most known to do so, with Matron Beanre, and her daughter later doing so, as does the ArchWizard of Menzoberean. Drow society is chaotic ever changing, the lowest wants to rise up, the highest wants everyone else under their heel. In order to do that they will resort to any method, and make any temporary alliance.

Gith on the other hand will not work with Mind Flayers, they don't even let them speak before trying to kill them. Note there may be a few that will, but overall highly unlikely. And those that do are probably found and killed.

As for this whole evil thing, vs. good. You all are not playing evil characters, your playing neutral characters. Ones that are looking for reward, vs difficulty. That is not evil thats just lazy greed, which is neither good nor evil. You just want to better yourself and take the path with the least amount of hassle. Evil characters won't help goody goods on principal, oh sure they'd cut a deal to help the travelers then butcher every one of them in there sleep. Thats part of being evil, killing innocents, trying to take over, help a powerful ArchDruid who is a force in the area your in. Nope, cause now I have an opponent who's views counter mine, and I just made him stronger. Better to let him rot with the goblins, whose goals do align even if in small part with mine. What are your goals as an evil character to spread evil, either yours (much preferrred), or others. Because good will always come looking for you, fellow evil though you can make deals with, you can manipulate, control far easier then goody goods with their moral codes, and wanting to protect the innocent, blah.




Well, it seems I need to read more lore. Thanks for the explanation.

Though I still think a Drow that really worships Lolth wouldn't stand to became a Mindflayer, and making the Druid owe me for saving his cult was the better option in this mindset.


True it would be different if you were showing symptoms but your not. Any creature other then those fantically loyal to Mindflayers would not want to turn into one, and have themselves wiped from existance. The not wanting to isn't good or evil, it's simply survival. As for helping the druid vs. goblins I've posted alot about it on another subtopic I'll post my response to why it makes more sense from an rp perspective, vs. helping the druid in an edit

edit not sure if it will quote correctly. I've already posted the link to this subtopic in this one before. Since both are essentially the same thing.

Originally Posted by Renaire
The way i look at it, allying with goblins doesn't even make much sense for an evil char. What does make sense is removing them (or rather the 3 leaders)
Considering that:
a. You embarked on this journey to remove the parasite. That's ..the name of the main quest. It's what you want. It's what your companions want.. if their dialogue is to be believed. Now, the only real 'promise' of a cure comes from Halsin, who was kidnapped by goblins. And to get Halsin, you need the goblins gone. So as an evil character, a pragmatic one, who wants the parasite gone..why would you choose the goblins over Halsin?
b. If the goblin leaders find out that you want the tadpole removed or that YOU killed the mind flayer, they will attack (as will the 2 humans you encounter early on near the grove, if you tell them you were on the ship). They are a threat to you, so why would you want to let them live?
c. You learn that they have tadpoles of their own. If you know what power these tadpoles can offer, wouldn't you technically as an evil char want your competition removed?
d. The goblin leaders offer you nothing, as far as i've noticed. No promise of a cure, no promise of riches or power. Maybe i somehow missed this conversation, but in my game the drow (Minthara?) just went 'oh another true soul, come, sister, let us attack the grove!'. Ya ok, but why? Why would i want to be their underling, and potentially be paid in potatoes, if removing them is so much easier?

If there was a way to manipulate the cult leaders, if you could take over this branch & end up with an army of goblins to command AND SO make your path forward basically easier, i'd understand the appeal. But as it is rn, killing them is the only logical option.


Ya'll playing neutral characters. Your letting reward decide what to do, not swayed either way by good or evil. So stop kidding yourself.

A: Halsin is kidnapped by goblins, meaning he may not be very powerful. This combined with fact you, yourself can kill the goblins would lead your character to believe he's not all that. So he's not sure thing. After all if he was this powerful why'd he let himself get caught in the first place? As an evil character why would you help someone to weak to defend themselves against goblins, you need someone strong enough powerful enough to remove this thing from your head, not be captured by goblins. If he is that powerful, then that means the goblins are even stronger, or their leaders are. So they're more likely to be able to help you. Plus fact he is a goody two shoes, who will help other goody two shoes, including heros that are annoying, and a threat. Plus can't be manipulated, or controlled do to their boring moral code. Unless you get stronger! Since your not changing yet.... and can use new ability.. hmmm.

B: You don't know this when you go to ask them for help, why are you telling them this, better to find out their plans first. (again in character) You are evil everyone is either 1. fodder 2. potential slave 3. useful ally to be later discarded. 4. A threat to your power 5. able to help you grow more powerful then be discarded. in the end as an evil person when they are no longer a use they're discarded. Dscarded more then likely killed, tortured, maimed, most of it for fun, first one so they don't try to usurp your power.

C. Why haven't they changed into mindflayers? Why haven't you showed any symptoms? Why can you use the tadpole, to do things and not change? (A new source of power for you to exploit? These people know lets use them, help them, get in good with them, learn their ways and then discard them.)

D. They offer you a way to utilize a new power per C. by fully understanding what is going on. Your so bent on getting rid of this tadpole (a thing a good person would want to do, or one who is fanatically against mind flayers.) why if it's not turning you into a mindflayer, then it's a source of power. A source these leaders seem to understand, so you can use them to find out about it. Then of course they have to go once they are no longer useful.

Your supposed to be evil, why are you looking at short term all the time? Why do you want the enemy to be stupid evil? Does a wizard/necromancer want to turn into a Lich for the extra power simply find what they need. No they have to work for it. So by fact it's not an immediate reward why would they bother? They're evil it will grant them power, but they have to work for it. It's a long road, which they have to follow to it's end. A thing your denying your characters because your interested in right now, give me, give me, give me. I must have things now, it must all be mine, right now.

stupid evil = allowing an unknow to waltz into your camp, give them rewards before they prove themselves, and their uses to you. Allow them free run of the camp, without knowing their intentions? Allowing them to live when they are going against what you want. (telling them you killed the mindflayer, and want tadpole gone.)

sorry for wall of text.

Last edited by clavis; 14/10/20 07:58 PM.