Hello Readers!

how about these party movement rules :

-1 party by default avoids obvious/known harm (hitbox), can be overwritten in option. ( when u'r using resurection scroll on u'r pary after walking into a trap, and they walk back in ;-( )
-2 party split button. ( just click it : "yeaha, party is split!")
-3 party memory jumping to follow u'r jump steps, or try. ( yes i currently make them jump one by one over obstacles and it gets my immersion to a crawling halt)
-4 option : my party ignores harm existence if they are not in sight to see me walk on specific or all trap/terrains. ( me messing up by walking into a fire surface adds roleplay, my team jumping in with me feels weird...)
-5 party not jumping down roofs by autopathing, to jump down roofs, go to the edge first. ( yes that one moment when u crashed prone in front a goblin, u had it as well?)

My regards to Larian team and Feedbackers, Ellynrie ( cause FUCK, U PEOPLE ROCK!)

Last edited by Ellynrie; 14/10/20 08:03 PM.