Funny how the main defense of TB combat as overly long and tedious has typically been: It doesn't have to be long if it's designed right. Now all of a sudden it's: Hey it's okay if it's long. Nothing wrong with long battles.

Sorry but no. Long battles are stupid, painful, and aggravating. I hate them in TT gaming itself, but especially in a video game because it *IS* a video game and *NOT* a TT game. Any combat encounter that takes longer than 10 minutes, 15 minutes max in rare "big" battle cases, is poorly designed.