What I don't understand about this game is why they went the route of attempting to rip off the 5e ruleset by picking and choosing costs or lack of costs for certain actions/motions such as disengage not being an action but a bonus action which allows you to do things with little thought or strategy, the lack of dodge action as an example of the picking and choosing that I talked about. I understand dodge action isn't the most fun thing to do but neither is lying dead on the ground because you didn't have that option. Area of effect is not a super common thing in DnD (not rare either) but just thinking I think I'll throw a grenade is not DnD that is X-Com and DOS.


DnD is designed to be a slow paced game so I don't understand anyone who complains about combat being slow, that's the point and there are far more fast paced games than there is slow/turn based ones.