Originally Posted by Tylm

To sum up, imo rests are just useless ... except to recover the spell slots. As much we can save these easy cause there are no ammunition on ranged weapons. I speak of balance in the sense of making it useful, i.e. creating a reason, a counterpart to using rests. I don't want a hard game, but a game with a bit of challenge.


Well that’s what hard and insane are for, i agree it was really easy but I and you too probably are well versed in these types of games, the company still needs normal to be accessible to anyone unfamiliar with DoS or DND and have a good time playing it.

I think I’m on my third play through trying a crazy dual weilding cleric build and am having a blast. They definitely could limit resting but as it is I only got to use my Psionics abilities for one fight on my last play through because the urgency to rest just isn’t there so their main story trolley isn’t moving fast enough as it is.