If the bulk of the game was 5e, even with changes it would feel like I was playing 5e instead of Divinity. But it doesn't, it feels like Divinity with a different action economy during combat. Barrels all over the place so you can make flashy Michael Bay explosions all the time, tons of surface effects that last for stupid amounts of time (acid being a permanent effect it seems), puzzles and traps that seem to be balanced around the way things worked in DOS2 but don't work well in this game because of the 5e action economy. At this point the game actually feels like it's being held back from what they wanted to make by the 5e rules. If they had used the cooldown timer on skills instead of the 5e action economy, this game would play a lot smoother...but then it would literally just be Divinity with a few dice rolls tossed in. And that is kind of the point here.
Last edited by Pupito; 15/10/20 12:13 AM.