Originally Posted by UnderworldHades
This is about the teahouse so full spoilers, if you don't know about it, don't read on, thank you.




Now, on to the teahouse. The inside, the actual lair is probably one of the worst game designs I have EVER seen. Like holy moly. You have, poison everywhere.

So lets see why this is terrible. One, you can't turn off the "vents" or rocks or w/e by throwing stuff at it (i tried) UNTIL you character does some sort of perception check I assume? But the the check doesn't happen until you step into the poison cloud. Does the game expect me to do that for every fog before a possible boss fight? Next is jumping. Half the time jumping doesn't work, especially since it's tied to your strength, so am what am i supposed to do with my mages? They can't jump as far as some, AND by the time you do eventually get down with the jumping, my characters were almost dead because of the fall dmg with prone and etc.

Am I supposed to be wasting spell slots on featherfall and/or longstrider? Or am I supposed to be wasting spell slots on Create Water after I use a firebolt to take out the poison, and then rush through before it coms back?

Is there any other....SANE way to get through that I possible missed? Because right now from what I've seen, it is terrible. I have no idea who designed it but they should go back and rethink this. Like....wow.


There's a jump path that works all the way down at 8str. However there is some mild falling damage that can be fixed with food.

first cloud you can just edge around the side of it, then rather than using the ladder (I accidentally set this ladder on fire...), you can jump down in front of the second cloud (this is where you will take falling damage). Then you walk down vines almost as far as you can, and jump across to another, ungassed platform. You can then walk right up to the last gas cloud and just jump over it at a narrow point and into the boss fight room.