Resting should only happen at specific camp sites you have to travel to. If you rest some generic enemies should repopulate areas you’ve cleared. This makes distance traveled feel more real.

This fixes literally everyone’s complaint. No ones going to trek back to a campsite unless they really have to. However, if you get some bad rolls and get your ass kicked, you can travel back, no artificial timer keeping perpetuating how long you’re in dire straits. But some monsters will repopulate, so it’s not just a refresh button.

Given the number of bedrolls I accidentally get into while looting I hope this is already on the works.

Maybe even throw in some possible unintended consequences like food spoiling, supplies being stolen/or found, a rare creature encounter, a nighttime ambush by a faction you pissed off. Nothing complex.

Last edited by Stray952; 15/10/20 01:00 AM.