Jump should just use movement, imo. They could approximate the 5e rules AND make the athletics skill actually useful by giving you a distance that you can just jump as part of your movement equal to your strength score (or str score + proficiency if you have athletics). Those are you baselines for those things based on your stats, and then items/abilities, etc... modify them further. Jump spell becomes a modifier, like x1.5 or x2 or something. It would have to also modify your tolerance for falling, but that seems fairly balanced to me. It'd be even nicer if the Pathing could just jump effortlessly for PC's with the jump distance needed. Then your spells would feel a lot more useful and the ability scores would seem like they matter for more than just attack and damage.
What we have now feels a lot like "Wow, we figured out an awesome jump mechanic and we want this awesome thing we're proud of to work the same for everyone so they can all enjoy the fruits of our labor on equal footing." And that's probably fair for EA, but by release it needs to be a lot more like "This is an RPG and you have stats that matter, and if you invest in those stats you can you really get the most out of this very cool nuanced mechanic that works without getting in your way, until you want to really tweak it. So go have fun . If you want to see how far you can take it, pump strength, athletics, and boots that cast the jump spell."
Last edited by nickabbey; 15/10/20 02:12 AM.