Originally Posted by Stabbey
Originally Posted by HustleCat
I'd actually be in favor of tweaking more of the cantrips so they can keep up with firebolt and ray of frost. Looking at you sacred flame. It's more fun with acid melting gear, fire setting things ablaze, ice freezing the ground, it makes them stand out more as different spells and not just different colors of magic damage. Maybe we can use cantrips like control flames and shape water to interact with surfaces more. I like adding complexity and having a more varied tool set.


Okay. Then will you buff physical attacks to keep up with the increased power from magic? And then buff higher level magic to be more powerful than the lower level magic?

There is a danger of creating an "arms race" to keep up with buffs in one area.


Exactly this, if you buff cantrips so much they become OP, the fix is to nerf them not buff other things to keep up with them because all that does is lead to everything in the game having to be buffed to keep up, which leads to everything just feeling OP. I know we're supposed to be powerful adventurers, but buffing everything to keep up with the OP cantrips would just turn us into gods.