I don't think jump should be an action or a bonus action. It slows down play too much. The controls should be there for fine tuning when needed in or out of battle for clearing surfaces, or tweaking positioning. Someone mentioned big fights, and I think there especially is where "free" jumps would be a major improvement.

Big fights super hectic and when it comes to moving around the battlefield and establishing favorable positioning, it's a big mess. It mostly works, but it's frustrating and slow AF in its current iteration. Wasting an action on jump to clear a surface between you and an enemy means you have to endure another round of like 8-10 enemies before you get to attack. That takes forever and the target might not even be there on your turn again, requiring you to waste actions on positioning again and dragging things out even more. Making it a bonus action could help. In EA, that seems like it'd be a good middle ground, since a lot of classes still don't have useful bonus actions. I'm sure individual class action economy will get a lot of tweaking before release, but making jump free "solves" it for everyone so Larian can focus on other issues.