Originally Posted by kanisatha
Funny how the main defense of TB combat as overly long and tedious has typically been: It doesn't have to be long if it's designed right. Now all of a sudden it's: Hey it's okay if it's long. Nothing wrong with long battles. wink

Sorry but no. Long battles are stupid, painful, and aggravating. .


I think there is a definite difference between "Turn based takes longer than Twitch style fights" and the "NPC bad guys taking 30-40 sec to 'plan a move' and not doing much"

I think the former is a difference in approach.

The latter seems to be a bug/glitch of some kind.