Originally Posted by mesmerizedish
It's not a matter of "it's different, so it sucks."

Many of the changes simply don't make sense or aren't explained. People are frustrated because they come to the game with a strong understanding of how 5e works, and then that's changed in a way that they can't make sense of and makes the game less fun for them. What's not to understand?


What doesn't make sense to me is all the play demos Larian put out there so people could actually see what they are getting. There is also the difference in platform going from multiplayer pen and paper table top finished game to largely single player computer open beta if we're honest. Things are going to be up in the air, right now they want to see what sticks, but some things simply don't translate well, the telepathy gained from The Great Old One warlock at level 1. There's just really no need for something like that. With Ranger, Beastmaster has really needed some polish to make it feel complete. I will say Larian was a touch heavy handed with their interpretation, but now's the time to take it for a spin and see what happens ya know? A lot of comments have been made about the excessive jumps and I seem to remember those being psionic enhancements from the tadpole assuming my memory serves.

Sure, not everyone's gonna love it but honestly the games got a lot to offer and I hate the idea that people will completely write this title off over some unmet expectations in early access of all things.