totally agree, reactions are a resource we need to be able to manage manually, I wouldn't think it would be that hard to implement a system similar to the way Yu-gi-oh games do it, if a situation prompts a reaction, we should get a say in in if activates

I really dont think seeing quick prompts of "Use this? Yes/No" would be all that annoying, why would I not enjoy using my moves? and just like those yu-gi-oh games we could maybe hold a button to skip all prompts

I'm not incredibly knowledgeable of all the possible reactions but for like Featherfall, one of the potentially harder to program ones, "Falling" could be a special status that procks its activation once so its not going off the whole way down


Last edited by SwordSaintSilver; 15/10/20 04:21 AM.