Originally Posted by Hollowin
"Why does my bow damage pop up multiple damage numbers? Why does my offhand attack have a lower chance to hit? Why can everyone disengage as a bonus action? Why are the ranges of some weapons and spells dramatically reduced? Why does Hunter's Mark consume the buff granted by Guiding Bolt? That's just off the top of my head."

1. unsure. Sneak attack?
2. actually a 5e mechanic. You don't add your ability modifier to offhand attacks. That's always been how it works.
3. it's fun and encourages more than "attack until death." If it makes you feel better, the full-action disengage of 5e makes you immune to ALL opportunity attacks invoked that turn, not just the ones jumped away from.
4. because making battlefields, render distances, and ranges that long would be far more strenuous on a digital game than a paper one, and also because it would make melee combat nearly pointless in the largely open maps, as range is already strong in this game.
5. I'm assuming that's a bug, which early access is here to weed out.


1. I'm a ranger.
2. Incorrect. You don't add your ability modifier to the DAMAGE of the bonus action attack, unless it's negative. The attack roll is unchanged.
3. No, it's not fun. Being able to maneouevre around the battlefield with impunity and still make attacks is a huge part of playing a rogue. When literally everyone can do it, it makes being a rogue feel bad, and it makes fighting enemies really annoying.
4. The battlefields themselves are dramatically larger than they are in 99% of tabletop games. That's already punishing to melee characters, who have to spend two turns chasing down enemies instead of actually attacking. The way the game is built makes melee combat almost impossible to actually engage in. Nerfing weapon and spell ranges just makes it so that ranged characters also can't have fun.
5. Cool.