Originally Posted by SwordSaintSilver
totally agree, reactions are a resource we need to be able to manage manually, I wouldn't think it would be that hard to implement a system similar to the way Yu-gi-oh games do it, if a situation prompts a reaction, we should get a say in in if activates

I really dont think seeing quick prompts of "Use this? Yes/No" would be all that annoying, why would I not enjoy using my moves? and just like those yu-gi-oh games we could maybe hold a button to skip all prompts

I'm not incredibly knowledgeable of all the possible reactions but for like Featherfall, one of the potentially harder to program ones, "Falling" could be a special status that procks its activation once so its not going off the whole way down



Would make the Shield reaction for Wizards (a spell that is almost necessary for keeping our squishy friends alive) actually useful as well. Imagine casting the Shield spell and it just activates on whatever the next attack to hit you is, what happens if that attack would still beat the added AC from Shield? Then you've wasted your Shield reaction and still take damage, it would be pointless to have it.