1 and 2 conceded, though 1 could just be messy code. hunter's mark?
3. Difference of opinion, then. With bonus actions being more useful in this game, giving one up and some movement still feels like a bit of a sacrifice, and nailing a group of players (or monsters) down just by proximity feels limiting to strategy to me. Rogues DO need something to make up for this, as I addressed in the beginning.
4. We've clearly got very different DMs, then. I wouldn't mind some more constricted tunnel-fights though, for some classic dungeon-crawl feels.
Last edited by Hollowin; 15/10/20 04:32 AM.