I’m a big fan of 5E, and I think that the way the action economy works in 5e with move, action, bonus action is simple and makes perfect sense. When you’re playing with just pen, paper and dice, you want to make combat rounds and actions as cut and dry as possible so that players know exactly when they’ve done everything they can in a turn. You don’t want players dealing with something like action points where you have to keep track of how many you have, remember how many each action costs etc.
But in BG3, I feel like the 5E action economy ironically has the opposite effect. It makes things feel more complicated and unintuitive. The reason for this is that there are so many different things you can do, and it’s not immediately clear what things are actions and what things are bonus actions. For example, looking in your inventory, using some items are actions, while some others are bonus actions. If I try to interact with an object in the environment in combat, is that going to be an action or a bonus action?
Also, it seems weird that my thief can attack twice with his offhand weapon in a round, but only once with his main weapon.
As a 5E player, this doesn’t bother me too much, but I feel like non-D&D players may be confused.
Anyway, I don’t want to get rid of the 5e action economy in the game. But maybe there is a way to make it feel less awkward and arbitrary?