When I first saw Fire Bolt was a d6 I was shocked, because it's supposed to be a d10 and is a Wizard's bread-and-butter offence.
Then I realized that they split it into d6 direct damage and d4 field damage. Okay... I can live with that.
But... At level 5, it supposed to go to 2d10.
I'm guessing it's only going to be 2d6+d4 though. So only 3-16 instead of 2-20. That's a bit of a handicap and is going to make Wizard's far less useful.
So, I get that the whole "fields" stuff is sort of Larian's "thing", but just to ensure that Wizards don't become a liability at levels 5+, I think that maybe they ought to revert it to d10 with no field.
Or, if they really want to keep the field, do something like d10 and create a field, but the field only does damage if the target doesn't move out of before the end of their next turn? Don't know if the engine could handle that though.
I'm actually a little scared to see what happens to Firebolt at level 5, cause it's not just as simple as d6+d4 damage. Currently it causes burning and creates the ground effect, even if you miss your attack roll, and burning does damage right away, then again at the start of the turn, and then they take more damage from the ground surface. So while the RAW Firebolt's minimum damage is 1, the BG3 firebolt has a minimum damage of 3 even if it
misses which is insane. Then while RAW Firebolt might have a max of 10 damage, BG3 firebolt has a max of 18 (22 actually since burn seems to last for 2 rounds, but still). Assuming they scale it up to keep up with the other cantrips at level 5, I'm worried Firebolt is just going to end up being the most OP cantrip around. A cantrip that does guaranteed damage that ignores AC? I almost wish my Warlock had it instead of Eldritch Blast.