I would like to submit the following article as evidence:
Hitting the Rest Button
https://theangrygm.com/hitting-the-rest-button/

Other Unordered Thoughts:
- Limiting rests restricts player agency.
- Limiting rests restricts player agency.
- Rules as written (RAW) A character can't benefit from more than one long rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits. Short rests are not limited
- BG3 currently does a great job of using failed quests to push the game forward.
- To make rests meaningful we need to have time be meaningful. This would also fix 10 min / 1 hr spells lasting all day.
-- Some quests can tie to a time limit.
--- with quests failing foward failure to time is not a ruined save.
- Rests should not be denied, but may be interupted. having them take time solves this.
-- perhaps monsters repopulate.
--- spawning more seems a lame, but if the guards are taken out it makes sense to call some of the reserve troops out of say the goblin party to fill for the recently slain guards.