(BUGS) -- Small List of Bugs: Ver - 2021
Third play through -- Female / High Elf / Wizard
Ver: 20 minutes of 6620, then onward with 4.1.84.2021
*** This bug list has LOTS of spoilers... It is intended for Larian to use in their bug hunting... Read with that in mind ***
> Using the restoration pod in the Mind Flayer ship destroyed each of my summoned find familiars, all of them had full health otherwise? Bug or by design?
> Minor Illusion doesn't appear to work as described - Me going into sneak mode, casting Minor Illusion and placing it into the field of vision of an Imp - They don't react to it at all and their field of vision is covering over it entirely..
> Killing both of the 2 "Captured Thralls" in that room on the Mind Flayer ship where "Shadowheart" was trapped in the pod.. Killing both Thralls caused them to rubber band all over the room.. was quite funny.
> Picking up and opening the backpack that was laying next to the mind flayer pod that held Shadowheart.. once the pack was opened, then trying to drag move it caused it to stick to the mouse pointer.. could not move the pointer to the close button as the bag moved with my pointer.. This is the only bag I've ever seen this happen - ESC was used to fix.
> Upon entering the Helm in the Mind Flayers ship, in the small cut-scene of the fight between Commander Zhalk and the Mind Flayer - The Mind Flayers tentacles are flying all over the place.. Each individually and clipping into other parts of the Mind Flayers body and clothing.. Looks really EA, but worth mentioning.
> Maybe not a bug, but If you have the inventory open and you click to read a book, then when you close the book the inventory is now also closed - Shouldn't it still be open?
> Seen this for a while now but when "Lae-Zel" is on fire, she screams with a male voice.
> This is difficult to put into words >> When you have a bag that already has the first 20 slots full of items and that bag is open and you use your mouse wheel to scroll down to allow you access to empty slots.. then if you drop something into any slots beyond the first 20, then the bag will "SOMETIMES" automatically pop back up to show only the first 20 items. This also happens when removing items (21st and beyond) from the bag, making it quite annoying having to keep scrolling back down to whatever item you're wanting to move.
> The Scroll of Resistance has the wrong picture (of Ray of Sickness) shown when you hover over it.
> I don't remember this happening in the other play through's so perhaps this is intermittent but in the "Bed Chamber" that you can land in when you drop the big block onto the weak floor at the chapel.. That room is where this happened.. We were fighting and my wizard launched a fire bolt and it destroyed the door to that room.. The bug is the visual of the door still showed it standing even though everyone could pass through the door way.
> The room this is in: The chapel library/study where you pull the lever that opens that other door back in the hallway.. The two braziers in that room both on pillars facing the switch.. Neither of them can be lit.. unlike nearly every other brazier, candle, torch that I've come across.. Maybe not a bug - but with 'nearly' every other light based standing object that we can access, it just seemed off.. (IMO)
> Doesn't shooting a poison cloud with fire, cause the poison cloud to explode? I failed to confirm this elsewhere before posting this, but if this is true by D&D rules, then the room in the Enclave Library (where you met Nettie) had an adjoining room facing North West that is full of a poison cloud and shooting firebolt and hitting the ground in that room causes no reaction to the poison? Placing a barrel over the fissure in the floor does snuff out the cloud.. maybe that was the intended resolve?
> Also saw this bug with 6620, the area outside of the Druid Grove before you get to the harpy's.. there's a place up the hill where you can jump on pillars, one to the next and you find a chest on the other side of the river.. then pillar jumping on your way back -- You're unable to jump from the pillar back to the cliff where you started. On this play through Lae-Zel is level 2 and she's my farthest jumper and she can't make this jump. The last patch when I was here and my party were all level 4 and Lae-Zel could not make the jump then either..
This is it for now - Thanks.
~Nibiru