Originally Posted by mesmerizedish
Originally Posted by Hollowin
"Why does my bow damage pop up multiple damage numbers? Why does my offhand attack have a lower chance to hit? Why can everyone disengage as a bonus action? Why are the ranges of some weapons and spells dramatically reduced? Why does Hunter's Mark consume the buff granted by Guiding Bolt? That's just off the top of my head."

1. unsure. Sneak attack?
2. actually a 5e mechanic. You don't add your ability modifier to offhand attacks. That's always been how it works.
3. it's fun and encourages more than "attack until death." If it makes you feel better, the full-action disengage of 5e makes you immune to ALL opportunity attacks invoked that turn, not just the ones jumped away from.
4. because making battlefields, render distances, and ranges that long would be far more strenuous on a digital game than a paper one, and also because it would make melee combat nearly pointless in the largely open maps, as range is already strong in this game.
5. I'm assuming that's a bug, which early access is here to weed out.


1. I'm a ranger.
2. Incorrect. You don't add your ability modifier to the DAMAGE of the bonus action attack, unless it's negative. The attack roll is unchanged.
3. No, it's not fun. Being able to maneouevre around the battlefield with impunity and still make attacks is a huge part of playing a rogue. When literally everyone can do it, it makes being a rogue feel bad, and it makes fighting enemies really annoying.
4. The battlefields themselves are dramatically larger than they are in 99% of tabletop games. That's already punishing to melee characters, who have to spend two turns chasing down enemies instead of actually attacking. The way the game is built makes melee combat almost impossible to actually engage in. Nerfing weapon and spell ranges just makes it so that ranged characters also can't have fun.
5. Cool.


1. Did you pick a subclass that allows for extra damage die? Screen shot the combat log and submit it if it's a bug.
2. It's a bug, it's adding damage but not attack bonus, this is well known.
3. A rogue can do that still and better than everyone else due to having one or two extra bonus actions; you aren't able to maneuver around with impunity because there's limited space and there's also a lot of environmental effects going on. You need to pick and choose and pay more closely to initiative. Not being able to secure a kill or 'lock down' things has tactical implications. Adapt and move on.
4. Hyperbole. You can pretty easily engage in melee, but what you can expect is that they will not be there and that you will either need to give chase or use area denial spells or CC of some kind. With the limit of spell ranges and having to navigate the terrain at times, it makes it so melee can actually engage without taking too much damage if the terrain is favorable.
5. It's a bug.

Basically, you need to sit down and objectively think about the system that's being presented and then compare/contrast. Also keep in mind what audience these changes are meant for or could be for.