Originally Posted by JDCrenton
Originally Posted by CaryMiller
Originally Posted by JDCrenton
Multiclass Abominations have always been OP in any game.


Originally Posted by Bugginity
Power balance issue on 3.5 and Pathfinder (not early) was really shock, and DM should organize them with giving poor PCs good items, or prohibit multi-class which is OP, these kind of issues are more terrible than 5e on my opinion, even bad for making game as Computer game.




I disagree here. I've DM'd a lot of 5e. Multiclasses can be strong, but they also lose out on basic stat and spell progression.

It's mainly skill access and some OK spell/ability combos that helps with Multiclass. And again, it encourages people to use different types of Races more.

A basic Moon Druid can wipe the floor with everyone in an early game of D&D 5e, without needing much of anything, but for every class like that there's a Dozen others which really benefit from a small 1-3 level Dip.


Then you haven't been building them right. Not the game's fault. You're probably talking about the pen and paper which clearly this game isn't. Not against them changing it to play more like the core ruleset and less like Divinity though.



Do you play 5e Tabletop? (Also, how would you know if my players are building their characters right)? But yes, I am talking about making things a bit closer to Pen and Paper here because I think more people will have more fun in this case.

I get that some of the classes aren't ready yet, but I don't see why we can't Multiclass with what's already been built. I love this game so far, but find myself really trying to make my skills mirror what a simple Multiclass would give me without much hassle (resulting in having to take Wood Elf or High Wood Elf for most builds).


"Old time love song will die so swiftly.
You never trust me-
For a while it was nice, but it's time to say bye....

I'm cold, you're so cold-
You're so cold, you're so cold-
No-no-no, cold, you're so cold...."