I don't remember needing consumables for lockpicking or disarming traps in the old games at all, you just needed a thief ( Or any class that is allowed to have proficiency in the skill according to the ruleset ). A feature that no one needs for any reason other than cluttering the inventory with even more crap, specially if they are going to abuse placing a million explosive traps all over again. It's not gonna be fun disarming one by one either. And there also lies the problem with having rolls for disarming traps. Imagine if it's 200 mines. That's why these traps should be very well thought out.

Last edited by JDCrenton; 15/10/20 08:22 AM.