Yeah, the Abjurer's ward is very weak and the tooltip for it is not helpful. This has been brought up multiple times.

Initially I thought each tick was supposed to block all damage, but that doesn't seem to be the case.

Essentially now it works exactly like temporary hit points, and since False Life/Armor of Agathys gives more temp hit points the Abjurer's ward gets replaced.

I would love to have the standard ward implemented, and to have it as a separate pool of hit points, as per the PHB. Perhaps treat it as a summon that absorbs all damage for you, that way you shouldn't get any weird resistance interaction which I think you have now.

I want to recreate my Gish Mountain dwarf Abjurer who was essentially a melee fighter with a lot of utility spells. Sadly, that is not super effective in BG3 EA at this point.

Last edited by Eugerome; 15/10/20 10:23 AM.