![[Linked Image]](https://i.gyazo.com/88144a432d47597267730f581e50ee8c.png)
I am now going to make the rounds and screenshot some of the most ridiculous piles of -things- people just have scattered around and you tell me if it looks ridiculous honestly.
Well that's like the Grove Gate main armory that one, doesn't seem out of place.
Not sure what goofy one shots or campaigns you're getting up to, but I wouldn't dream of giving level 1~4 characters what is essentially a high level loot hoard fifteen minutes into the game. Magic items severely unbalance party dynamics and when I showed my own groups this screenshot.
"..Someone thought this was a good idea?" Was what one of my players said. I think it sums up the general confusion pretty well.
Well you say "give" but you realize all that stuff belongs to the Tiefling refugees, right? That's probably the majority of the gear they need to protect themselves against an evil, uncaring world, and you're going to steal that? You monster!

I'm not saying that the loot couldn't use balancing but I think this is a pretty terrible example of it, I like that the gear that I imagine is pretty much essential for the refugees' survival is readily available if you're enough of a jerk to steal it, and if you ARE enough of a jerk to steal critical supplies from refugees it's nice that it's actually worth it and not just "being evil for evil's sake"