I know theres other threads ont he topic so I guess if you want to delete mine go ahead - but I really wanted toa dd an extra thread just to continue adding fuel to the fact.

It is literally the number 1 issue I have with the game right now. I am sure other bugs, glitches, model issues etc will be worked out in due course. But the hit mechanics are a fundamental design issue that need some tuning.

I'm currently playing a Warlock and I have to tell you - I never missed this much in a normal DnD game...not even by half. I think I hit, overall 25% on my warlock with spells. It's really that bad. I am very used to RTS games, tacticals, other tactical RPG's, RPG's...you name it. Ive played Divnity through a few times. Ive done pencil/paper DnD. I have never seen such poor hit chances in my life.

I always used advantage as much as I can, gaining elevated positions, clearing line of sight etc. I realise that Armor Class plays into it as well. But im standing next to an ogre trying to use Eldritch Blast or Necrotic touch from an elevated position and being given a 4% chance to hit? 10% with a bow from the same spot (restarted and repositioned Laezel t the same spot to test the differences)? I dont think so.

I just said in another thread - the problem i think is that the computer interprets the 5E ruleeset quite literally. Most HUman DM's would A) not punish players so deliberately and B) likely wouldnt factor up every single little consideration (lighting, elevation, distance, et al) as literally as the PC does. It's just brutal.

The only time I have seen 75% or better hit chance on ANY of my characters has been either melee vs prone target or from Magic Missle.


I pointed this out before too but will again: The most damage spells and effects I have noticed int he game so far are Shatter and thrown items like Alchemists fire. They seem to pretty much hit everything in the area, regardless of needing much hit chance at all, and do quite a lot of damage. For instance my best Eldritch blast so far has hit for 14 damage, at level 4. Against a single target. I cast shatter, and hit 3 targets for 17??? Before I got annoyed during one of the Gnoll fights and quit for the night, I threw an alchemists fire and damaged 3 of them for 10+ Damage. My spells arent doing that much and thats really making me go "why dont i just toss bombs around instead of even bothering with low hit% spells"


DUring one of the big goblin fights the boss threw (ima ssuming alchemist fire) or a bomb and hit 3 of my heroes for 14, 17 and 16 damage each. At level 3 that was most of the wizard and clerics health.

I just think overall tuning needs to be done to lighten up on the strict interpretation of the combat mechanics because its no fun when you're missing 66% of your attack...i say 66% because thats a near approximation of how much Ive noted I miss in a majority of at-level fights. This band of heroes have to be the absolute worst fighters I have ever seen.


Other than constantly miss im actually enjoying the game quite a lot.