The point I was making wasn't "throw them at the player all the time", but to give the gamey parts some sense of presence.
The Random encounters don't need to be huge, but considering you are traveling in an area with Gnolls and Goblins that is supposedly doing things in the world, it would add to the immersion if you happened upon a patrol.

In my table top games I don't use them a lot either, but not because I don't need them. I use them just enough for the players to still consider the safety of their rests.


Especially for longer travels I put some of it in to add to a sense of the danger.

Thing is: Right now the world is too safe. I can long rest after every battle, at no cost.
While Random Battles can be annoying, I think it has a place in a game like this, especially if it's a form of controlled randomness.