Originally Posted by Blakhart

I always used advantage as much as I can, gaining elevated positions, clearing line of sight etc. I realise that Armor Class plays into it as well. But im standing next to an ogre trying to use Eldritch Blast or Necrotic touch from an elevated position and being given a 4% chance to hit? 10% with a bow from the same spot (restarted and repositioned Laezel t the same spot to test the differences)? I dont think so.


Ranged attacks and spells that rely on rolls have disadvantage while you are in Melee.

Originally Posted by Blakhart

The only time I have seen 75% or better hit chance on ANY of my characters has been either melee vs prone target or from Magic Missle.


What is the mod on your attacks? +1, +2, +3 etc.?
I'm doing a Warlock playthrough right now and I have not had any such issue at all, most of the time I'm in the 80%-95% range.

Originally Posted by Blakhart

I pointed this out before too but will again: The most damage spells and effects I have noticed int he game so far are Shatter and thrown items like Alchemists fire. They seem to pretty much hit everything in the area, regardless of needing much hit chance at all, and do quite a lot of damage. For instance my best Eldritch blast so far has hit for 14 damage, at level 4. Against a single target. I cast shatter, and hit 3 targets for 17??? Before I got annoyed during one of the Gnoll fights and quit for the night, I threw an alchemists fire and damaged 3 of them for 10+ Damage. My spells arent doing that much and thats really making me go "why dont i just toss bombs around instead of even bothering with low hit% spells"


Eldritch Blast is a Cantrip, Shatter is a 2nd Level Spell. If Eldritch Blast did the same or more damage there would be no reason to use actual Spells.

Originally Posted by Blakhart

DUring one of the big goblin fights the boss threw (ima ssuming alchemist fire) or a bomb and hit 3 of my heroes for 14, 17 and 16 damage each. At level 3 that was most of the wizard and clerics health.


Don't clump up your characters?

Originally Posted by Blakhart

I just think overall tuning needs to be done to lighten up on the strict interpretation of the combat mechanics because its no fun when you're missing 66% of your attack...i say 66% because thats a near approximation of how much Ive noted I miss in a majority of at-level fights. This band of heroes have to be the absolute worst fighters I have ever seen.


Utilize effects more when you pick a fight, acid will reduce the AC of affected characters by 2, hex will give them disadvantage vs. an ability of your choice. With the combat system as is, I have killed the Cambions (level 5) and Commander (level 8) with all classes, if anything the DOS elements of BG3 makes it too easy.
A simple combo would be use your Warlock to cast Hex with Dex Disadvantage and to have Gale spam Ray of Frost, then have Lazael and Astarion smack prone targets.