In early showcases of the game, the initiative was "one roll per side" and then you had "one side goes" then the next.
I was originally against this, feeling "it wasn't how you do it in 5e".
But I have come to see that this is actually a variant rule suggested in some modules, and a way to really speed up table top games too.
Heck on the table top, similar monsters act at the same time, which I as a DM can speed up by moving 3 goblins into the fighter and rolling three attacks at the same time.
Right now one of the issues I see a lot of people have is that combat takes too long (and people think Real Time with Pause is the solution...)
I think at least having the initiative by side as an option is a great solution to combat speed.
Add on "enemies act together" too, where they act as a group, not individuals, would also speed up combat a lot, without reducing the number of monsters to fight.
I'm, grateful that Larian did the change to begin with, but I now see the genius in their original idea. And It would be exciting if "Roll for Initiative" actually was an action. Nothing is more scary when you enter a room and your DM says those three words.
At least this should be possible to implement a lot easier than to make a whole new combat system that is Real Time with Pause.