I think the initiative system is fine as it is, so long a they can work out enemies taking their turns together. I think that alone would speed combat up enough to be sufficient.
I do not understand the request for faster combat.
Do you not have time to play the game?
Something better to do?
Why do you even play it in the first place or even better why did you start a fight?
I do not get it, DnD combat is in turns done, so is it executed in this tech demo.
Its like complaining that you are forced to play the game.
No offense I just dont get it. I enjoy the pace and the turn based combat as it is, from small encounters to very big ones.
I totally love turn based combat, but go get in a fight at the goblin camp and tell me it doesn't take entirely too long to get though a turn. It's exacerbated by the fact that enemies sometimes hang on their turn, but even then the flow of combat is significantly slower with so many enemies on the screen. I never complained about the combat speed in divinity, but with the size of these fights it's definitely a bit too much. I don't want to see those fights shrink, I just want to see the system adapt to handle it better.