I do feel like there should be some cost to long rests, at least at higher difficulties.

But random encounters, at least the way you suggest are not a good way of doing it.

Let's think of a few examples:

A - I had a tough fight and am stretched on resources. I go to camp expecting a rest and get wiped by a random encounter.

B - I am full health and want to go to take a long rest. Perhaps I want to talk to a companion that said they will share some info with me at camp. I get random encounter, wipe the floor with it, just spend 10 minutes accomplishing nothing.

C - I had a good day of adventuring and ready to go to camp - I have some resources left though. I get a random encounter and it becomes a challenging and enjoyable fight.

The C outcome is what I think we all want from an encounter in DnD in general. But it can be hard at times to get that result at your table, even when you know the party's strategies and capabilities.

Expecting a video game to hit that standard consistently is optimistic. Particularly where the party composition can vary not only playthrough to playthrough but even encounter to encounter (at least in the early game).

And yes, I do want to get a reward after every encounter, at least in some shape or form. Furthermore, if the encounter was hard and challenging and didn't offer any reward for it I would be generally disappointed.

Last edited by Eugerome; 15/10/20 02:19 PM.