Honestly there are too many fucking problems with team-based initiative.
The most blatant one is that if favors "alpha striking" /striking first with all your team crippling the opponent team in a way that severely compromises its effectiveness) above any other strategy.
The second, is that entire builds that rely on a high initiative for their effectiveness would be severely gimped by a system that simply takes turns between factions.
Last edited by Tuco; 15/10/20 02:55 PM.