Honestly there are too many fucking problems with team-based initiative.

The most blatant one is that if favors "alpha striking" /striking first with all your team crippling the opponent team in a way that severely compromises its effectiveness) above any other strategy.

The second, is that entire builds that rely on a high initiative for their effectiveness would be severely gimped by a system that simply takes turns between factions.

Last edited by Tuco; 15/10/20 02:55 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN