Originally Posted by Blakhart


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And frankly, a cantrip like necrotic touch shouldnt see THAT much disadvantgae even at close range. *snip* During the same fight Laezel never had above 55% chance to hit in melee range.

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DOnt be a smartass about the clumping of characters. This isnt my first rodeo. *snip*

The encounters are setup in such a way that you have to be really spot on to win at every step of the way. The game is way too challenging right now for I think a majority of people whoa re going to play this game. I'm ok with it as I dont mind being challenged - but if you want the game to be this hardcore it's not going to get the same following that Divinity had.


Read the description of Chill Touch (you got the name wrong). It's a Ranged Spell Attack. It has the same amount of Disadvantage as every other Ranged attack. And there isn't stacking of advantage or disadvantage. You either have it, or you don't. If Laz never got above 55% chance to hit, you're not even remotely trying to take advantage of various game mechanics. Which is fine and should absolutely exist as a viable strategy at lower difficulty levels, but EA is roughly "Hard" difficulty according to Larian.

This pretty clearly is your first rodeo at a Hard level of difficulty, or, alternatively, you have no experience with 5e/DoS mechanics. I actually agree with almost all of your criticisms (goblins shouldn't have a fucking bag of holding worth of bombs to throw), but not your solution. Low level 5e D&D involves missing your swings, it makes it that much more satisfying when you get to level up and increase your hit chance.

And to your last point, I totally agree. I don't want the same following that DoS had. I want the following BG 1 and BG 2 still have to this day. You know, the universally well reviewed, constantly topping ratings charts even 2 decades after release, and such a loyal, sustained, and dedicated fan base that it gets a sequel made 20 years later?