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Originally Posted by Isaac Springsong
The real problem is that Larian decided they wanted to make DoS 3 instead of a Baldurs Gate game, so instead of multiple segmented and distinct areas, we get a few areas that are just giant blobs of map.

When you think about it, BG 1 and 2 had 'fast travel'. You fast traveled between maps and areas of the cities. But it wasn't teleportation (for the most part). That meant random encounters, story development opportunities, etc.


Would also cut on the 3 years loading times.

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Originally Posted by JDCrenton
Originally Posted by Isaac Springsong
The real problem is that Larian decided they wanted to make DoS 3 instead of a Baldurs Gate game, so instead of multiple segmented and distinct areas, we get a few areas that are just giant blobs of map.

When you think about it, BG 1 and 2 had 'fast travel'. You fast traveled between maps and areas of the cities. But it wasn't teleportation (for the most part). That meant random encounters, story development opportunities, etc.


Would also cut on the 3 years loading times.


I feel like there is some way for them to keep the level loaded and just move the other minor attributes like character placement and hostility state around. There are huge games that I hit reload on and its instant. Im really curious what drives these.


What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?
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I would prefer fast travel to be handled like in Witcher 3 – so it feels like you actually traveled between places and not just teleported. Teleportation in Faerun is supposed to be handled by teleportation circles, not this weird network of waypoints anyone can use in the middle of nowhere. This would also allow your travel to be interrupted too, like older BG games.

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That's quite an unexpected flux of posts. Cool.
I suppose the most "modern" and at the same time reasonable and universally-appealing decision would be to make waypoint usage a difficulty setting? Looking at how Pathfinder: Kingmaker handled it (difficulty adjustments), I don't see why a player shouldn't be able to customize their BG3 experience just as finely. Unless Larian stick to the rigid "Classic-Tacticican-Honour" selection again, there could be a lot of features that one can just enable if they feel like it to make their playthrough more or less "hardcore" (fast travel limitations, seeing check DCs, "helping" action only stabilizing downed characters instead of outright reviving them, and so on).

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