The extra proficiency is nice, but the side effect of each of these is borderline worthless:
Bounty Hunter: I don't know how useful thieves cant is yet, so no comment on this one. This one at least has some potential upside.
Keeper of the Veil: You gain protection from evil and good, a spell that is hardly ever making the cut for any class that gets a choice. Borderline worthless.
Mage breaker: you get True Strike, which is extremely weak right now given that it takes an action to give advantage, which you can easily get many other ways (backstab, highground, shadows, etc.). Completely worthless.
Ranger Knight: I'm not sure how heavy armor works in BG3, but I assume there is a STR requirement. As such this feature is Multiple Ability Dependent (MAD) since Rangers want to max DEX and WIS, and also get CON. With high DEX this ability is anti-synergy (diminishing returns on switching to heavy armor with high DEX vs medium armor). There's upside but it's weak.
Sanctified Stalker: Sacred Flame is almost never going to do more damage than a ranged bow attack as a ranger, especially after you hit level 5. Worthless.
So of the 5 options, 2 are unpickable imo, 1 is very very situational and therefore borderline worthless, 1 is MAD and anti-synergy (although not worthless), and 1 is unrankable because no idea what thieves' cant does in game.
It feels like picking a second character background. I don't think that's a terrible thing necessarily, but since it's presented as a class feature it feels like it should have some bigger impact than a background choice.
Last edited by genobeam; 15/10/20 04:07 PM.