Prot from Evil and Good is very appealing, I've seen it make a person nigh-untochable by certain enemies. It's going to be less useful in this early game where we're facing a bunch of humanoids, but if we start seeing more aberrations (like mind flayers for instance) or undead and fiends then it will start being powerful. Hardly worthless.

I need to try True Strike to see if it has been improved from the paper version, but I keep hesitating to do so. I may try it out.

Strength based rangers are a thing, in Curse of Strahd I played a winged-tiefling monster slayer that mostly did weapon/shield and was prime tank for the party as well as off-healing here and there. (Healing Spirit and Cure Wounds) I liked the way it played though I imagine a lot of people would have played the concept more as a paladin, I liked the way the mechanics worked overall.

Sacred Flame again has use for a ranger that focuses more on melee than ranged, also, it supposedly ignores cover and such, so it might ignore some of the terrain disadvantages you may find yourself having.

They are much better than the paper version of Favored Enemy.