Originally Posted by Sigi98
Originally Posted by Kobolds when?
I'm trying out the Thief subclass and have found that the Second Story Work feature has been altered from tabletop to just be falling damage resistance instead of letting your dex mod boost your jumping ability and I'm not entirely sure why it would be like that considering the game already puts a focus on leaping around all over the place. Come on, let me be Spring Heeled Jack without having to be a wizard of some kind first.


YES. we need farther jumping distance for the thief. So much has already been taken away from the uniqueness of the rogue.

Also, why is mage hand in general invisible? only mage hand of the arcane trickster should be invisible.


I fully agree with this, also I only noticed mage hand being invisible when playing a Gith, and that is actually due to their 5e racial feature, it's a thing.