I have to agree with the other replies... All the options are better than the tabletop rules. You only get advantage on a few checks when it concerns your FE.
My first reaction to them all was "interesting way to implement this, I like".
I'm not sure how well Bounty Hunter will work because the few times I've tried knocking things unconscious, they either never wake up, or they wake up hostile and you wind up killing them anyways, so the whole "subdue" thing seems to be either broken or useless.
An extra proficiency in anything is not "worthless". It's a base 10% improvement in your chance to succeed that goes up as you level. Not overpowered, but not useless. And as it applies to all checks with that skill, I think it's a reasonable compromise to advantage but only when the skills concerns your FE.
I've been thinking of trying a Gith Knight Ranger. Obviously there _could_ be synergy issues, but if you go this route, you should dump DEX and go all-in on STR. You'll be melee focused with either a one or two handed STR weapon. If you're wearing heavy armor, you get no benefit (to your AC) from DEX anyways so having a low DEX won't kill you. You're not going to use bows much and you'll avoid finesse weapons. So it might go against stereotype and people would say "well, just play a Fighter then", but you will still get Ranger spells and the option for a pet or a some other not-insubstantial perk. (With all the fields, fire resistance will probably be more worthwhile than Fighter's Second Wind. No need to heal if you just avoid the damage in the first place, right?)
The only one I totally agree with is that Sanctified Stalker is pretty lame. Sacred Flame is probably the worst damage-dealing cantrip in existence and there are very few times when it would be better than an arrow to the knee. Hell, even getting the Light cantrip would probably be more useful! Seriously... can we sub Light for Sacred Flame?