After 43 hours playing through the early access content I made an account here just to say I largely agree with this. As it stands the quantity of skill checks outside of combat is pretty frustrating. First it means I'm not really in control of the outcome because the choices are often the same thing. If all your choices result in dice rolls you really only have one choice. Secondly it seems that usually only the success roll leads to interesting new content. So it feels like I'm constantly missing out on things just because I'm failing dice rolls rather than seeing different content to what is behind the fail roll. But perhaps this will be tweaked going forwards and new content will be added to flesh things out.

My bigger concern is the combat as maybe Larian is more committed to following 5e more closely there. It really feels like it's one step forward two steps back from DOS2. I actually like decoupling movement from other actions, and I like the extra utility the bonus actions provide the player. But only having one action per turn makes the combat much less interesting as I have much less ability to chain things together in inventive ways. Again it also feels like I'm not really in control because the deciding factor in combat isn't my choices - it's the dice roll which is causing a huge proportion of actions to either be ineffective or fail entirely. I eventually got bored of trying to be clever only for chance to spoil it and just resorted to using whatever basic attacks I had at my disposal, which wasn't much fun either.

Last edited by Sampsy; 15/10/20 04:56 PM.