Deft Explorer
1st-level ranger feature (replaces Natural
Explorer)
You are an unsurpassed explorer and survivor.
Choose one of the following benefits, and then
choose another one at 6th and 10th level.
Canny
Choose one skill: Animal Handling, Athletics,
History, Insight, Investigation, Medicine, Nature,
Perception, Stealth, or Survival. You gain
proficiency in the chosen skill if you don’t
already have it, and you can add double your
proficiency bonus to ability checks using that
skill.
In addition, thanks to your extensive
wandering, you are able to speak, read, and
write two languages of your choice.
Roving
Your walking speed increases by 5, and you gain
a climbing speed and a swimming speed equal to
your walking speed.
Tireless
As an action, you can give yourself a number of
temporary hit points equal to 1d10 + your
Wisdom modifier. You can use this special action
a number of times equal to your Wisdom
modifier (a minimum of once), and you regain all
expended uses when you finish a long rest.
In addition, whenever you finish a short rest,
your exhaustion level, if any, is decreased by 1.
Rule Tip: Temporary Hit Points Don’t
Stack
If you have temporary hit points and receive more of
them, you don’t add them together, unless a rule says
you can. Instead, you decide which temporary hit points
to keep.
Favored Foe
1st-level ranger feature (replaces Favored Enemy)
You can call on your bond with nature to mark a
creature as your favored enemy for a time: you
know the hunter’s mark spell, and Wisdom is
your spellcasting ability for it. You can use it a
certain number of times without expending a
spell slot and without requiring concentration—
a number of times equal to your Wisdom
modifier (a minimum of once). You regain all
expended uses when you finish a long rest.
When you gain the Spellcasting feature at 2nd
level, hunter’s mark doesn’t count against the
number of ranger spells you know.