I'm with the OP here. By calling it a D&D game and having D&D classes, skills, mechanics, setting, etc., they're setting people up for disappointment if they don't have a D&D experience*. I think there's the potential for a bit of an uncanny valley situation here, where if there are enough D&D signifiers that make us expect D&D and then the experience is off in substantial ways, the result is upsetting.
If Larian is married to features that clash with the D&D part of the game (and I'm sure that we're too early in EA to say that for certain), it's possible that it would be better for them to drop a lot of the D&D signifiers and make the game that they want without creating false expectations.
*There are a lot of different things that could be a D&D experience - people play in different ways and for different reasons. Some people want to be powerful and win. Some people want to do cool things. Some people want to tell a story. Some people want to go explore a world. Most people want to do a combination of those things. So, to really deliver a D&D experience for the majority of people, it has to be able to do all of those things well. Personally, I find the combat/tactical aspects fairly uninteresting and samey - I'm fine with a bit of that, but I'm much more interested in the exploration and story aspects of the game.
Last edited by grysqrl; 15/10/20 05:29 PM.