Originally Posted by Nicottia
Originally Posted by Khorvale
You're likely right, all the avenues for healing that we are provided with in EA turns out to be wild goose chases, after all. Party is going to be Sourcerers-eh I mean...Tadpolers? until the end-game


To me, the entire story of BG3 really stinks of BG2's Bhaals essence, or at least taking heavy inspirations from that... so it's the reason why I deducted that the resolution of the tadpole problem won't come until very late.. what makes me wonder though is: if people not using the powers at all will get some recognition for their restraint in the end? And how losing access to some of our companions will play out? It has to make some logical sense that I'm really not seeing as of now.

For example - in BG1/2, if your reputation was too high or too low, some companions would ditch you, or get so annoyed with you they'd attack you and obviously perish. You could let Viconia get slaughtered by the Flaming Fist enforcer, in BG2 you could let her die to the angry mob, like there were so many logical permutations of losing companions permanently. Hell,even in our BG3 EA you could straight up murder some of our current companions upon meeting them, or you could yeet them out of the group/camp by simply being angry that they kept some nasty secrets from you. For example: Astarion's vampirism, Shadow's Shar beliefs, Gale's timebomb, Wyll will get mad at us helping gobbos + we can be nasty about the source of his warlock powers, haven't really found a way to yeet Lae'zel once you recruit her tho... well, okay, there is a way if you use the tadpole powers.

Hmm, actually, now that I think of the logic behind losing some of our companions... the ones we didn't commit to... well, onboard of the nautiloid there was this pod with Kelly Chambers (Mass Effect 2 reference - but that chick does look a lot like Kelly..) going through an instant ceremorphosis upon the use of the lever... and since all the breadcrumbs lead to the Moonrise Towers being the seat of who/whatever is responsible for our tadpoles being dormant, maaaaaaaaaaybe, and it's a big stretch, but maybe that thing (let's call it the Absolute, since it's how it's referred to in the game) will be so displeased with us not submitting to their will that they lash out at us and do an instant ceremorphosis on those who aren't in our current party? Maybe I am reading too much into this, I dunno. Maybe I am entirely wrong and we get to lose the taddies at the end of act 1. Also, I like the term 'tadpolers'. laugh


It's true, the whole "dreams calling you to a promise of power" is straight out of Baldur's Gate 1 and 2. YMMW but I feel like it's a decent enough callback, though I'm a bit worried that BG 3 is going to suffer a fair bit from recycling of concepts from D:OS2 as well, making it seem too much like they're just mashing old Divinity and BG bits together instead of creating something original.

Considering that you need to rest inbetween every dialogue use of the tadpole I never used it much and as such triggered the later content so late in my playthrough that I never got to use it. I think if Larian wants us to play with the tadpole powers they should remove/relax the resting requirement (or give us more reason to rest).
As for your read on what happens at Moonrise Towers, it sounds like a pretty good guess smile

Originally Posted by Frumpkis

Mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted in your brain. Resist, and turn darkness against itself. Or embrace corruption, and become ultimate evil.

Maybe they're talking just about Act 1 there, but it sounds like they're describing the main plot driver; whether you go to the Dark Side or the Light Side of the tadpole powers you've been given. It's not a bad plot mechanic.


I look forward to when the game lore will inform my character of this potential for Ultimate Evil (I assume it comes with Ultimate Power, too) laugh

Last edited by Khorvale; 15/10/20 05:44 PM.