Originally Posted by Orbax
Part of what makes D&D is the journey & travel and everything that happens along the way. While I like it for testing in this kind of thing, i usually like having to walk from city to city and go through interesting areas and then once you reach another city you can fast travel between - with chances of encounters and what not) as it shows days 1,2,3...progressing. Keeps time elements and other things in nice motion. Golden paths to quests, hand holding, teleporting, are all newer inventions.

That being said, people are used to games getting rid of anything requiring patience and there is a good chance of alienating a lot of people who never had to learn it in their youth smile


Makes me miss the days of games like Morrowind, no quest markers and questgivers would give you vague directions that had you wandering in circles trying to find the one rock that looks different from the other. I found the Zhentarim secret Underdark bunker from a quest marker, which was a kinda immersion breaker moment. Not expecting Larian to remove quest markers here given how ubiquitous they are though.